Class MenuState

java.lang.Object
  extended by awgd.engine.states.AbstractState
      extended by MenuState
All Implemented Interfaces:
KeyListener, EventListener

public class MenuState
extends awgd.engine.states.AbstractState
implements KeyListener


Field Summary
 awgd.engine.game.Sprite Credits
           
 awgd.engine.game.Sprite Facts
           
 awgd.engine.game.Sprite FlashDiego
           
 awgd.engine.game.Sprite HighScore
           
 awgd.engine.game.Sprite HowTo
           
 awgd.engine.game.Sprite Play
           
 
Constructor Summary
MenuState(awgd.engine.states.StateMachine fsm)
           
 
Method Summary
 void enter()
           
 void exit()
           
 void keyPressed(KeyEvent e)
           
 void keyReleased(KeyEvent e)
           
 void keyTyped(KeyEvent arg0)
           
 void MenuInit()
           
 void paint(Graphics g)
           
 void update()
           
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

Credits

public awgd.engine.game.Sprite Credits

HighScore

public awgd.engine.game.Sprite HighScore

HowTo

public awgd.engine.game.Sprite HowTo

Play

public awgd.engine.game.Sprite Play

Facts

public awgd.engine.game.Sprite Facts

FlashDiego

public awgd.engine.game.Sprite FlashDiego
Constructor Detail

MenuState

public MenuState(awgd.engine.states.StateMachine fsm)
Method Detail

MenuInit

public void MenuInit()

enter

public void enter()
Specified by:
enter in class awgd.engine.states.AbstractState

exit

public void exit()
Specified by:
exit in class awgd.engine.states.AbstractState

paint

public void paint(Graphics g)
Specified by:
paint in class awgd.engine.states.AbstractState

keyPressed

public void keyPressed(KeyEvent e)
Specified by:
keyPressed in interface KeyListener

keyReleased

public void keyReleased(KeyEvent e)
Specified by:
keyReleased in interface KeyListener

keyTyped

public void keyTyped(KeyEvent arg0)
Specified by:
keyTyped in interface KeyListener

update

public void update()
Specified by:
update in class awgd.engine.states.AbstractState