Class MenuState
java.lang.Object
awgd.engine.states.AbstractState
MenuState
- All Implemented Interfaces:
- KeyListener, EventListener
public class MenuState
- extends awgd.engine.states.AbstractState
- implements KeyListener
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Field Summary |
awgd.engine.game.Sprite |
Credits
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awgd.engine.game.Sprite |
Facts
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awgd.engine.game.Sprite |
FlashDiego
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awgd.engine.game.Sprite |
HighScore
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awgd.engine.game.Sprite |
HowTo
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awgd.engine.game.Sprite |
Play
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Constructor Summary |
MenuState(awgd.engine.states.StateMachine fsm)
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Credits
public awgd.engine.game.Sprite Credits
HighScore
public awgd.engine.game.Sprite HighScore
HowTo
public awgd.engine.game.Sprite HowTo
Play
public awgd.engine.game.Sprite Play
Facts
public awgd.engine.game.Sprite Facts
FlashDiego
public awgd.engine.game.Sprite FlashDiego
MenuState
public MenuState(awgd.engine.states.StateMachine fsm)
MenuInit
public void MenuInit()
enter
public void enter()
- Specified by:
enter in class awgd.engine.states.AbstractState
exit
public void exit()
- Specified by:
exit in class awgd.engine.states.AbstractState
paint
public void paint(Graphics g)
- Specified by:
paint in class awgd.engine.states.AbstractState
keyPressed
public void keyPressed(KeyEvent e)
- Specified by:
keyPressed in interface KeyListener
keyReleased
public void keyReleased(KeyEvent e)
- Specified by:
keyReleased in interface KeyListener
keyTyped
public void keyTyped(KeyEvent arg0)
- Specified by:
keyTyped in interface KeyListener
update
public void update()
- Specified by:
update in class awgd.engine.states.AbstractState